Witryna27 wrz 2024 · In New, World weapons have stat priorities. If the weapon has 2 stats, scaling is 90% main stat and 65% secondary stat. If the weapon has 1 stat it is … Witryna21 lip 2024 · It really depends on the weapon, some of the one-handed weapons like the Hatchet scale from dexterity and strength, but for the two-handers, you will always be …
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Witryna22 lis 2024 · Every player character in New World has access to 5 core attributes: Strength, Dexterity, Intelligence, Focus, and Constitution. These attributes each offer different benefits, and can be levelled up either by assigning points to them whenever you reach a new character level, or by equipping certain gear which give you attribute … WitrynaNow if you have 4000 health and gain another 100 health, you've only gained 2.5% max health, despite gaining that same static amount. If you have 0 strength and gain 10 strength, you gain 25% increased damage for War Hammers and Great Axes. baja rentals long term
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WitrynaHow does stat scaling work? If I'm using a Musket and Rapier, both of which scale from BOTH int and dex, does scaling both stats get higher DMG if the same amount of points are used, or does it not matter if you have 100 Dex and 10 Int Vs 55 / 55. Does it multiply in anyway or are there soft or hardcaps like other RPG's? Witryna21 lip 2024 · The exact bonuses to damage that each weapon gets are subject to change (closed beta and all), but for now, these seem to be the numbers for each melee weapon: +2.5% War Hammer Damage +2% Sword Damage +1.5% Hatchet Damage I got these numbers from the wiki if you’d like to check that out. WitrynaOne-attribute weapons have 100% scaling. Two-attribute weapons have 90% primary and 65% secondary scaling. Each attribute point (AP) has diminishing returns (the … arah transmisi